How Resident Evil 4 Could Benefit From a Remake
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An update one should certainly expect from a Resident Evil 4 remake is the refinement of the mobility and aiming mechanics. Resident Evil stuck with the tank-controls aiming technique for the longest time, but eventually evolved to allow for more freedom of movement without sacrificing the series' evocative feeling of vulnerability. Resident Evil 2 Remake is a prime example of this , eschewing the stationary aiming design and allowing players to reposition ever so slowly. But on the flipside of this, the remake should be careful not to slip too far from the original game's constraints. Resident Evil 4 's weapon aiming had realistic weapon shake where every slight adjustment required the upmost precision. A Resident Evil 4 remake shouldn't lose that aspect of its tactical gameplay, but should at least allow for more mobility in com
Remaking Resident Evil 4 poses an interesting opportunity for Capcom, an undertaking very different in comparison to remaking the classic Resident Evil titles. Considering the technical gap from the original PlayStation to current-gen consoles is gigantic, Resident Evil 2 and 3 received a lot of love for their respective reimaginings. The fourth Resident Evil game is still widely considered a relatively modern entry in the series, despite showing its age in several aspects. Capcom's development team could strike the perfect balance of new and old in giving one of the best Resident Evil titles a proper reimagin
Resident Evil 4 represents a completely different challenge compared to the recently released remakes. Resident Evil 2 and Resident Evil 3 both initially came out on the first PlayStation console way back in 1998 and 1999, respectively. Sony's first console didn't have the luxury of rendering highly complex character models or 3D environments, storing larger amounts of data, and any other modern conveniences games from the mid-to-late 2000s onward have. Resident Evil 4 came out for the GameCube in 2005, and though it wasn't necessarily the first fully dimensional Resident Evil game, it was the first to take advantage of next-generation hardware to craft a highly detailed wo
Of course, while finally revisiting Jill Valentine, Carlos Oliveria, and the utterly horrifying Nemesis is the next big experience for the franchise, it is worth wondering where Resident Evil's newfound enthusiasm with revisiting its roots will lead following the remake's release. While many fans are naturally hoping Capcom might return to the likes of Code Veronica or even the first game in the series, it's also worth considering whether the third game's groundbreaking sequel, Resident Evil 4 , would - or more importantly even should - receive a full remake in the same vein as Resident Evil 2 an
Another aspect of Resident Evil 4 that was innovative for the time was its sense of scale, despite its linearity. Leon runs through rural Spanish villages, mineral mines, gothic castles, modern military installations, etc. Even in its 15-20 hour runtime, players travel to such an interesting variety of locales that the game is perceived to be much grander than it is. Even now, as the game creeps up to 15 years old, the world of Resident Evil 4 has a sense of sprawl balanced perfectly with its actual size. Now with modern technology allowing for higher graphical fidelity, a remake could see that scale expanded with larger highly detailed environments further beyond what the GameCube was capable of. Invoking that sense of scale that was so impactful in the original game would be perfect for a Resident Evil 4 rem
Given that players will be exploring Raccoon City itself rather than just one building, the remake will be introducing some sort of a fast travel system for players to get around the city. It appears that Jill Valentine will be able to utilize the subway system to visit various areas of the city, and the subway will be serving as some sort of a hub connecting the game's many locations. This feature is not present in the original 1999 title, although players were able to access a cable car. However, the cable car would only take them straight to the Clock Tower before it gets destroyed for g
Of course, apart from a massive visual upgrade, Raccoon City in Resident Evil 3 remake will be more expansive, encouraging players to savor the city in ruins. However, Fabiano clarified that while players can do a little bit of exploration, Resident Evil 3 remake is not an open world racing-world game . The upcoming title will still follow a strictly linear progression, but players can enter some shops and buildings and even interact with a few items in the game, which is something that cannot be done in the 1999 ti
Overall, it is evident based on recent information released that Resident Evil 3' s map will be much more expansive than its original counterpart. Given this, it is interesting to see whether the more vibrant Raccoon City would also bring additional storylines that could center around other characters such as Brad Vickers, Mikhail Viktor, Dario Rosso, or even perhaps other unknown citizens of the doomed city. Luckily, players will soon be able to experience Raccoon City themselves with a playable Resident Evil 3 demo coming out soon , followed by the game's release date shortly af
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