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Review: Red Dead Redemption 2

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작성자 Isis
댓글 0건 조회 4회 작성일 25-08-22 11:20

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In order to grab the hat, you'll need a boat. Head out towards the biggest island around, and you'll find an even bigger, still mostly destroyed pirate ship. Inside lies your prize; the coolest hat in the Seven S

Nintendo and Bandai Namco shook the world of Pokemon in 2014 with the announcement of Pokken Tournament, a brand new fighting game. Obviously there was a lot of excitement over this cross-over, until we found out that it was going to be Japan-only. Even worse, it would only be released in arcades. We’re hoping that Nintendo and Bandai Namco announce this game for the Wii U, and that will launch in North America and Europe.

This seems nearly impossible seeing as we’re almost at the 10-year anniversary of the game’s announcement, but I feel fairly positive Final Fantasy XV might at least launch in Japan by the time 2015 ends. The fact that we’re getting a gameplay demo in 2015, the large amount of gameplay trailers released in 2014, and the fact that the English voice-overs are already done is enough evidence to suggest we’ll be playing Final Fantasy XV sooner than later.

The year is 1911. John Marshton was once a dangerous outlaw but has left that life behind to pursue the simple pleasures of being a family man. John is enjoying his new life until the Bureau of Investigation visits him to work out a deal with him and take his wife and kid into custody for leverage. As a former outlaw, John is facing some serious penalties for his past but the FBI is willing to cut him a break if he brings his former gang members to justice. John agrees to these terms, not like he has much choice, and travels to Fort Mercer to confront his former rappy, Bill Williamson. Things go horribly wrong and instead of bringing anyone to justice, John is shot and left for dead, only to end up in the care of Bonnie MacFarlane.

Getting back on topic, the problem with the controls is that they can be overly finicky. For example, mounting your horse and strangling a nearby pedestrian are assigned to the same button for whatever reason. Same goes with interacting with an item on the ground and say vaulting over a railing to your death. Throwing dynamite while in cover can also be hazardous as more than often it found itself on the cover in front of us. In addition, dealing with a horse is the biggest pain in the ass than anything else in video games and Red Dead Redemption 2 is no exception. The difference between this and Grand Theft Auto is that your vehicle won’t run away when it hears gunfire, ensuring you fail a mission when you need him. The physics can be a little wonky, too, as we had multiple instances where the horse could easily make a small dip or go over a rock, but instead decided to trip over its own feet, dying in the process once in a while. We even had an instance where it ran into another rider while in the cinematic camera angle (which allows you to put the controller down as the horse gallops to a set destination), something the recipient of the crash was not too happy about. Finally, I don’t know who thought it was a good idea to assign the run button (tapping X) to the horse, but there has to be a better way. As you can see, I’m not a big fan of horses in video games, as it consistently feels like you’re fighting with them, which doesn’t help with the already finicky controls.

Calling Red Dead Redemption Grand Theft Equine is a dumb joke, even by my standards, but the GTA influence is as visible as the scars on John's face. The game is played in a large Open world game Maps world map that spans part of Mexico and part of the western American frontier, divided into three regions that are unlocked as the story progresses. John's actions can influence his fame and honor which have an impact on how townspeople react to him. Helping innocent people fight off bandits may improve his reputation but gunning down those same innocent townsfolk will have the opposite effect. Like GTA titles there is a wanted system, where if John decides to commit crimes he can attract the attention of the law and depending on how far he wants to take it this may escalate into military involvement. John can surrender to the law men, kill them all or simply high tail it out of there until the heat dies down. The problem with the last two options is the law might give up on John but that just means they've decided to send a bounty hunter after him so they don't have to deal with him themselves.

There is a linear story path to follow, but there are plenty of side opportunities to engage in. Each region has a few forts that need to be taken over, much like the same style as the battle at Fort Mercer. There are many characters that require assistance from John and these quests are usually entertaining. One quest involves a man with an undying love for his woman and another series of events from a quest giver involves a man who really gets under John's skin in the last quest he gives. Random events happen throughout the world such as highway robberies, hangings and other random encounters with strangers, making the game world feel alive. Rockstar games are known for their sense of humor and some of their dark humor naturally crept into Red Dead Redemption. One of my favorite achievements I ever unlocked happened in this game. A few years ago my girlfriend was hanging out at my apartment and I decided to show her this game (she may have bought it for me for a birthday present but I can't remember). I thought it would be funny to lasso a girl and leave her on the train tracks, like a mustache twirling silent film villain. As the locomotive turned the damsel in distress into a much gooier state of existence, an achievement popped up on screen. It's good to know that my sociopathic tendencies aren't so unusual that the developers weren't able to anticipate my behavior.

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