Review: Fable Anniversary
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There aren't all that many good movies based on video games, but maybe that's just because the right adaptation hasn't come along yet. Video games are more cinematic and visually impressive now than ever before, and their popularity means that Hollywood is continuing to try and find ways of turning major video game franchises into major movie franchi
Anyone who's seen a Mad Max movie will easily be able to spot the direct influence of those films in Borderlands , Gearbox Software's colorful, cel shaded open world role-playing shooter. The alien planet of Pandora is a dangerous wasteland and pretty much everyone who lives there is insane, but that's all part of its charm. The plot of the games follows groups of fortune seekers who are trying to track down mysterious Vaults full of immensely powerful alien technology, and we'd love to see a filmmaker tackle both the offbeat humor and the treasure-hunting quest at the heart of the Borderlands ser
There’s something odd about an HD port built for a console which itself has games that are being ported to a superior console. Let’s reflect on Fable Anniversary for a second: it’s a 2014 Xbox 360 remake of an Xbox game from 2004. We’re in an age where people are demanding for spectacular looking games like Grand Theft Auto V and The Last of Us to be ported to Xbox One and PS4, and this is an Xbox 360 port of an original Xbox game. As such, judging it is fairly hard to do after spending countless hours over the past few months scrutinizing next-gen ports like Tomb Raider, Madden 25 and Call of Duty: Ghosts, when Fable Anniversary would be a resounding success if it matched the 360 quality of any of them. Still, while a remake of Fable might have been better suited for release before Fable II or as a three-pack with its sequels on Xbox One before Fable IV (please?), the sheer fact that Lionhead and Microsoft care to do it at all is great fan service for players who have had to deal with an antiquated game — classic as it may be.
While creating a sprawling Adventure Game Updates controlled only by body movements may seem impossible, the world has been carefully sculpted around the concept. Nearly the entire game is on-rails, with player-controlled progress limited to traveling via horse and carriage. Movement of Seren is controlled by grabbing onto the reins. Once holding on, jerking both hands up in a cracking motion makes the horse go faster, while pulling your hands up towards your body stops her. To move left or right, you pull the hand of the intended direction towards you while extending the opposite arm. Intensity is based on how fast and dramatic the gestures are. Instead of simply darting to the next area, however, players must pay attention to not run into obstacles while scoping out any side-areas, where treasure chests or revealing NPCs can be found.
As is common with Kinect, enjoyment of the title will largely be based on how accurate your set-up is. I played the game with a 42" TV in moderate lighting conditions and adequate space around me. Some will experience the game in better conditions, but I prefer to review Kinect releases with what I feel is a realistic representation of most gamer’s arrangements. To calibrate, there’s a special tool that has you cast spells at stationary enemies. It seems easy enough, but after using the new settings, attacks were going all over the place. It took about four calibrations to get it as accurate as possible. Once calibration is correct, there is a learning curve to get spells accurately cast. To really nail it, your arm must be fully retracted before extending, with the palm facing up at all times. It sounds simple, but remembering to keep correct form during the heat of battle can be tricky.
Despite not living up to some of the promises made by Peter Molyneux during its production, Fable is a great RPG and one of the standout Xbox titles. The freedom to play as a virtuous hero or a vile hellion is reason enough to play through this title twice and as short as the main quest is, that isn't nearly as demanding of a request as it would be with some other RPGs. A year later Fable: The Lost Chapters was released which featured an additional chapter with a new area and enemies at the end of the game along with some additional side quests and minor features. For the tenth anniversary an updated version of Fable: The Lost Chapters was released as Fable Anniversary for Xbox 360, which was a bug riddled mess on its initial release. It has been improved somewhat through patches but playing Fable: The Lost Chapters on the original Xbox is the recommended way to go if at all possible, though any RPG fan should experience this title in some capacity, even if Fable Anniversary is the most realistic option. Fable II was a well done follow up and the less said about Fable III the better.
Choosing to be good or evil was usually straightforward. Several of the main quests had an optional way to end them depending on the outcome, typically spare the foe for good points and kill them for evil. There were a couple quests where there were two available quests but they were the same event, the choice was just to determine what side the player was on which actually was a cool way of making it feel like you were choosing a side. A more fun way to rack up the evil points was to just go on a Grand Theft Auto style rampage in town and kill a bunch of guards and civilians, but again no killing children since they take away your weapons in the towns with kids. This can actually cause some problems, since you may want to go to town but end up having a massive bounty in several towns that doesn't expire for a few days.
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