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Divinity: Original Sin 2 - Metamorph Class Guide (Tips & Tricks)

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작성자 Lauri
댓글 0건 조회 3회 작성일 25-09-04 21:45

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Your attacks never miss, but cannot deal normal critical damage. Surprisingly, this doesn’t negate backstabs making it a decent skill for rogues with daggers. Enemy evasion is rarely an issue, so taking this talent is mostly for fights where enemies have a high chance of dodging, and then later maybe switching it out via the respect mirror. This should not be taken with characters that invest in Single Handed, which greatly boosts accuracy, and Two-Handed that increases the critical multipl


photo-1696749131459-179f5d2cb6fe?ixid=M3wxMjA3fDB8MXxzZWFyY2h8MTV8fHNsZyUyMGdhbWUlMjBtaXNzaW9uc3xlbnwwfHx8fDE3NTY5ODUzMzd8MA\u0026ixlib=rb-4.1.0Spider Legs (2 Polymorph): Fire off webs that prevent enemies from moving and grants you Haste if you step in them. The webs can also spread fire already laid out by yourself or an ally. A great control ability, but cannot be used at the same time as Spread Your Wi


Mass Cleanse Wounds - Heal the player character and allies within a radius, creating puddles of water beneath them. Also removes Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation, and Acid status effe


Epic Encounters: Origins is arguably the most ambitious, comprehensive overhaul mod one can find for Divinity: Original Sin 2 . The number of changes here is staggering, ranging from balance tweaks to the addition of new progression systems. Covering all of them would warrant an article on its


This mod is a must-have for treasure goblins and hoarders alike, ensuring they can get their hands on even the most secretive of nooks and crannies. After all, players never know when a new item will come in ha


Apotheosis (5 Polymorph): All other Source skills cost 0 Source for three turns. If you have the AP reserves to use other Source skills, this can be very Slg game beginner guide breaking. This can allow you to instantly use other skills like Skin Graft, Thick of the Fight, Dome of Protection (Custom Character), Demonic Stare (Red Prince), or Time W


Players who have finished Divinity: Original Sin 2 multiple times may find the grind in each playthrough to be a bit too much to handle. Sometimes, players just want access to the fanciest toys without having to waste too much time trying to respec their build or ensuring that they are investing every point wis


Veterans who can't stand Divinity's combat balance need to give this mod a try. It does an excellent job of shifting Original Sin 2 's combat to a more tactical turn-based RPG than what Larian accomplished. Its Ascension system is also expertly done, granting the addictive character progression and build diversity seen in ARPGs without taking away from Original Sin 2 's CRPG ro


These extra potent talents are useful for making your party more dynamic. It is great when encountering tough battles or when exploring the world of Rivellon with friends. If you are debating on hunting for achievements or trophies, it is still good to review these talents and decide which is more import


As a Battlemage, you will be dealing with some mix between Physical and Magic damage. It would be better to just prioritize one: either heavily invest in two-handed Strength weapons and Warfare or Intelligence staves and Pyrokinetic . Either way, being on the frontlines means that it would be good to wear Strength-based armor. Consider starting with 1 Strength (mostly for future gear requirements), 2 Intelligence, 1 Warfare, 1 Pyrokinetic, and Civil Ability matching your character (Barter for Ifan, Loremaster for Sebille, et


Equalise (3 Polymorph): Redistributes all armor and health to everyone equally. This can be used defensively to heal up weakened allies, and also rob armor and health from the enemy. Can be very situational, but a great tool in boss fig


Melee attacks deal bonus fire damage to burning enemies, poison to poisoned targets, and physical damage to bleeding targets. This talent is only helpful if someone already has the Torturer talent, as it allows them to bypass enemy armor to apply burning, poisoned, or bleed. In that case, it can be good for melee characters that are backed by Necromancy, Pyrokinetic, or Geomancer. Another aspect to remember is that Intelligence-based fighters can wield staff weapons to deal fire and poison damage in me


When an ally dies within 12 meters of you, they spawn as a Zombie Crawler for three turns. Said Crawlers gain a bonus from your Summoning. Not the most ideal talent, as it is better to prevent death in the first place. Still, it can have uses in boss fights where dying is highly probable. In those cases, team members should also take Unstable so that they deal additional damage when dy


Still, it can be somewhat immersion-breaking that these merchants have none of the items they were peddling to players before their death. This changes with the advent of the Full Loot mod, which ensures that merchants who have been struck down die with all their wares in their possession, allowing players to loot their bodies and obtain every single item without too much of a f


Medusa Head (2 Polymorph): Deals Earth damage around you and will cause Petrify on enemies with no Magical armor. Nice if other party members deal Magic damage, but might not be as useful if the team focuses on Physical damage. Also cannot be used with Bullho

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