Best Divinity: Original Sin 2 Mods
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As a Battlemage, you will be dealing with some mix between Physical and Magic damage. It would be better to just prioritize one: either heavily invest in two-handed Strength weapons and Warfare or Intelligence staves and Pyrokinetic . Either way, being on the frontlines means that it would be good to wear Strength-based armor. Consider starting with 1 Strength (mostly for future gear requirements), 2 Intelligence, 1 Warfare, 1 Pyrokinetic, and Civil Ability matching your character (Barter for Ifan, Loremaster for Sebille, et
Corpse Explosion (1 Necromancer, 1 Pyrokinetic): detonate a corpse to deal high Physical damage. You won’t be as powerful as an Intelligence-based mage, but your Warfare investment will make this reasonably str
While already pickpocketing someone, become invisible to other characters’ vision cones. This is a great way to making stealing much easier, especially in crowded towns or enemy filled dungeons. Anyone can be the team’s thief by investing in the Thievery Civil Ability, but Undead and Dwarves have small advantages: the former can unlock doors with their fingers, and the latter gains a bonus to Sneaking to initiate crimes in the first place. Stealing from others is the best means of making money or nabbing key items instead of completing a qu
Spread Your Wings (2 Polymorph): Allows you to fly nearby points. Keep in mind that if you try to fly over death fog (and aren’t Undead) you might still wind up dying. Good for movement, but cannot use Spider Legs at the same t
The starting class Metamorph showcases the Polymorph line of magic. While Larian Studios provides a simple first-level build, characters can be improved by adjusting start parameters and investing in an array of combat ski
Epidemic of Fire (3 Pyrokinetic): a flame jets between up to five targets for massive Fire damage, and creates Cursed Fire surfaces. Mainly reserve this when Master of Sparks in on cooldown, or you need a ranged att
Terrain Transmutation (2 Polymorph): Swaps surfaces in two locations. Good for either clearing out paths or placing nasty surfaces under enemies. Most enemies will instantly be killed by Lava surface Fire dam
Conjurer, one of the many pre-made classes in **Divinity: Original Sin II , ** is a summoning-based class . Being one of only a couple of classes based in only one skill line, the Conjurer can be built in several different ways. Set-up to be more of a supporting class, here is the best way to build a Conju
When an ally dies within 12 meters of you, they spawn as a Zombie Crawler for three turns. Said Crawlers gain a bonus from your Summoning. Not the most ideal talent, as it is better to prevent death in the first place. Still, it can have uses in boss fights where dying is highly probable. In those cases, team members should also take Unstable so that they deal additional damage when dy
Knight of Amadia’s Gloves (Gloves): Enter Amadia’s Shrine at Nameless Isle and solve the entire puzzle inside for this reward. An Intelligence based armor that gives bonuses to Pyrokinetic and Aerotheu
Divine Talents are a completely optional feature. Utilizing them will disable achievements/trophies, so consider these new talents only if you don’t care about earning them, or are on a second playthrough of the game. To enable the talents, when in SLG game resource management open the main menu and select Gift Bag Features. In the next screen, toggle on Divine Talents and then apply. The game will reload (so it is a good idea to save beforehand). If the Divine Talents option is locked, it means that it was previously enabled and can no longer be disabled. If you are in a multiplayer game, make sure everything loaded and synced correctly for all play
Divinity’s bartering system is solid overall, but it does have one endlessly frustrating issue: the barter and persuasion skills used are character-dependent. That means if a player accidentally makes a trade with a non-bartering specialized character, they can kiss all their extra money and bartering bonuses good
On most level ups you should raise your primary selected attribute, Strength or Intelligence based on weapon. Every few levels also put a point into Wits for critical hit rate, Memory for skill slots, and Strength for heavy armor (if you are wielding a staff). Warfare will give a multiplicative damage boost to your Physical damage, while Pyrokinetic will do the same for Fire damage. Also consider Two-Handed, which will give an additive bonus to all damage types (even better if you are dealing other elements, like Poison or Air) and increase your critical damage multiplier. Also take combat abilities for skill requirements, like Geomancer or Necroman
This mod is a must-have for treasure goblins and hoarders alike, ensuring they can get their hands on even the most secretive of nooks and crannies. After all, players never know when a new item will come in ha
Thankfully, players can opt for the 8 AP mod instead, increasing this limit quite a bit and allowing them to be less stingy about using up their AP during every turn. While some people may argue that the game itself has an option for the same, enabling that form of 8 AP leads to achievements being disabled, which may not be ideal for some players who want to enjoy the best of both wor
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