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All Evocation Spells In Baldur's Gate 3

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작성자 Chloe
댓글 0건 조회 2회 작성일 25-09-25 23:04

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Here's a list of all the Evocation Spells in Baldur's Gate 3 classes Guide Baldur's Gate 3 endings 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.


Icon


|


Name


|


Description


|


Damage


---|---|---|---


bg3-dancing-lights-icon.png


|


Dancing Lights


|


Create wisps of light that illuminate a 9m radius.


|


bg3-eldritch-blast-icon.png


|


Eldritch Blast


|


Conjure 1 beam(s) of crackling energy.


|


1d10 Force


bg3-fire-bolt-icon.png


|


Fire Bolt


|


Hurl a mote of fire.


|


1d10 Fire


bg3-light-spell-icon.png


|


Light (Spell)


|


Infuse an object with an aura of light.


|


bg3-ray-of-frost-icon.png


|


Ray of Frost


|


Call forth a frigid beam of blue-white light and reduce the target's Movement Speed by 3m.


|


1d8 Cold


bg3-sacred-flame-icon.png


|


Sacred Flame


|


Conjure a flame-like radiance that deals 1d8 Radiant.


|


1d8 Radiant


bg3-shocking-grasp-icon.png


|


Shocking Grasp


|


Lightning springs from your hand and prevents the target from taking reactions. You have Advantage when using this spell on creatures wearing metal armour.


|


1d8 Lightning


bg3-burning-hands.webp


|


Burning Hands


|


Shoot fire from your outstretched fingers and ignite anything flammable.


|


3d6 Fire


bg3-chromatic-orb-icon.png


|


Chromatic Orb


|


Hurl a sphere of energy. It deals 3d8 Thunder damage, or deals 2d8 Acid, Cold; Fire, Lightning, or Poison damage and creates a surface.


|


bg3-cure-wounds-icon.png


|


Cure Wounds


|


A creature you touch regains 1d8 (healing) + Spellcasting Modifier hit points. This spell has no effect on undead or constructs.


|

e56c1-16919909955939-1920.jpg

1d8 Healing


bg3-divine-favour-icon.png


|


Divine Favour


|


Your prayer empowers you with divine radiance. Your weapon attacks deal an additional 1d4 Radiant Damage.


|


bg3-faerie-fire-icon.png


|


Faerie Fire


|


Encase multiple targets in colourful light. The targets turns visible, and Attack Rolls against the targets have Advantage.


|


bg3-guiding-bolt-icon.png


|


Guiding Bolt


|


Call forth a beam of light. Deals 4d6 Radiant damage and grants Advantage on the next Attack Roll against the target.


|


4d6 Radiant


bg3-healing-word-icon.png


|


Healing Word


|


Heal a creature you can see. No effect on undead and constructs.


|


1d4 Healing


bg3-hellish-rebuke.webp


|


Hellish Rebuke


|


The next time you take damage, you use your reaction to surround your attacker in hellish flames.


|


2d10 Fire


bg3-magic-missile-icon.png


|


Magic Missile


|


Create 3 darts of magical force, each dealing 1d4+1 Force to its target. The darts always hit their target.


|


1d4+1 Force


bg3-searing-smite-icon.png


|


Searing Smite


|


Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.


|


1d6 Fire


bg3-thunderous-smite-icon.png


|


Thunderous Smite


|


Your weapon rings with thunder as you strike, pushing your target 3m away and possibly knocking it Prone. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.


|


2d6 Thunder


bg3-thunderwave-icon.png


|


Thunderwave


|


Release a wave of thunderous force that pushes away all creatures and objects.


|


2d8 Thunder


bg3-witch-bolt-icon.png


|


Witch Bolt


|


Call forth a beam of crackling energy and link yourself to the target through an arc of lightning. Each turn, you can activate the arc to automatically deal an additional 1d12 Lightning Damage.


|


1d12 Lightning


bg3-wrathful-smite-icon.png


|


Wrathful Smite


|


Your weapon absorbs your wrath as you strike, possibly Frightening your target. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.


|


1d6 Psychic


bg3-branding-smite-icon.png


|


Branding Smite


|


Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.


|


2d6 Radiant


bg3-darkness-icon.png


|


Darkness


|


Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness.


|


bg3-flame-blade.webp


|


Flame Blade


|


Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.


|


bg3-melfs-acid-arrow.webp


|


Melf's Acid Arrow


|


Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage.


|


4d4 Acid


bg3-moonbeam-icon.png


|


Moonbeam


|


Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.


|


2d10 Radiant


bg3-prayer-of-healing-icon.png


|


Prayer of Healing


|


Heal all allies you can see within range 2d8 + Spellcasting Modifier hit points. Can only be used outside of combat. This spell has no effect on undead and constructs.


|


2d8 Healing


bg3-scorching-ray-icon.png


|


Scorching Ray


|


Hurl three rays of fire. Make a ranged spell attack for each ray. For each ray that hits, you deal 2d6 Fire damage. You can hurl the rays at one target or several.


|


2d6 Fire


bg3-shatter-icon.png


|


Shatter


|


Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.


|


3d8 Thunder


bg3-daylight-icon.png


|


Daylight


|


Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.


|


bg3-fireball.webp


|


Fireball


|


Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.


|


8d6 Fire


bg3-mass-healing-word-icon.png


|


Mass Healing Word


|


Call out words of restoration to heal up to 6 creatures for 1d4 + Spellcasting Modifier hit points. No effect on undead and constructs.


|


1d4+3 Healing


bg3-fire-shield-icon.png


|


Fire Shield


|


Wreathe your body in flames that shed light in a 10ft radius, provide Resistance to Fire or Cold damage, and retaliate against melee attacks.


|


2d8 Fire


bg3-ice-storm.webp


|


Ice Storm


|


Impel a storm ofhail and ice to crash from the sky, covering the ground and striking all objects and creatures within range.


|


bg3-otilukes-resilient-sphere-icon.png


|


Otiluke's Resilient Sphere


|


Enclose a target in a sphere of shimmering force, reducing its movement speed by half, and blocking all incoming and outgoing damage.


|


bg3-wall-of-fire-icon.png


|


Wall of Fire


|


Create a blazing wall of fire, burning anyone who dares stand too close.


|


5d8 Fire


bg3-cone-of-cold-icon.png


|


Cone of Cold


|


Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.


|


8d8 Cold


bg3-destructive-wave-icon.png


|


Destructive Wave


|


Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them Prone.


|


5d6 Thunder


bg3-flame-strike-icon.png


|


Flame Strike


|


Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.


|


5d6 Fire


bg3-mass-cure-wounds-icon.png


|


Mass Cure Wounds


|


Unleash a soothing hum of energy that heals you and nearby allies.


|


bg3-wall-of-stone-icon.png


|


Wall of Stone


|


Raise a wall of non—magical, solid stone.


|


bg3-blade-barrier-icon.png


|


Blade Barrier


|


Summon a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish enough to come close.


|


6d10 Slashing


bg3-chain-lightning-icon.png


|


Chain Lightning


|


Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 60ft.


|


bg3-heal-icon.png


|


Heal


|


Heal a target's wounds and remove Blindness and any diseases.


|


bg3-otilukes-freezing-sphere-icon.png


|


Otiluke's Freezing Sphere


|


Create a ball of chuming ice that can be launched instantly to generate a frosty explosion or stored for later use.


|


10d6 Cold


bg3-sunbeam-icon.png


|


Sunbeam


|


A beam of brilliant light seats and Blinds all creatures in its path. Until the spell ends, you can recast Sunbeam without expending a spell slot.


|


6d8 Radiant


bg3-wall-of-ice-icon.png


|


Wall of Ice


|


Raise a wall ofsolid ice that deals 10~60 Cold damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10~60 Cold damage per turn to creatures within.


|


20d6 Cold

wyll-in-baldurs-gate-3.jpeg?width=1200u0026quality=75u0026format=auto

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