How To Win Every Battle In Wuthering Waves
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While attending the Game Developers Conference 2024, Screen Rant was able to participate in a hands-on demonstration of a newer build of Wuthering Waves . Following a brief demonstration of mechanics from a member of the Kuro Games team, we were able to play through a brief combat section against a boss, an open-world puzzle, and some exploration of one of the game's settlements. Make no mistake: this game is unabashedly attempting to capitalize on the space Genshin Impact carved out for the genre years ago. But it does it well enough that it feels like it has its own identity,
You can acquire various four-star and five-star characters to assist you in this task, but there are also a few tips and mechanics that you have to keep in mind if you want to maximize the efficiency of your acco
As you play Wuthering Waves for even just a bit, you'll realize that the combat system doesn't allow you to simply press buttons and win every battle . The game has various features taken from soulslike combat including parry and dodge mechanics, which demand you to time your attacks perfec
The last innovation in combat is Wuthering Waves ' echo system, which is sort of a blend between traditional equipment-based abilities and a creature collecting game. Players can collect the Echoes of enemies they defeat in the SLG game Updates and then equip them to a character (one per unit), which in turn provides stat bonuses and the ability to transform into that echo during a battle to briefly call upon their abilities. We defeated a boss, equipped their Echo, and then used it in the next battle to great effect; it was also pretty cool to occupy the body of an enemy that was fun to fight just minutes bef
The last thing you'd want is being stuck in an attack animation as the boss in front unleashes a one-shot attack. To prevent this from happening, it's highly recommended to head over to your character tab and read all five main abilities of the resonator that you're using . These include their basic attacks, heavy attacks, mid-air attacks, skill, Forte Circuit, Resonance Liberation, Intro skill, and Outro sk
While the environment and scenery are visually fairly indistinct from what we saw, they were interesting enough, with materials to gather, enemies to defeat, and puzzles to solve. We played through a brief logic puzzle that was just above the boss fight demo, and it was a Tetris block-style conundrum that was a fun distraction. Obviously, one puzzle isn't enough to judge an entire game's worth of open world content so it's mostly speculation at this point, but based on other closed beta impressions/streams it **looks like the world of Wuthering Waves will have more than enough on offer to keep people interested in its early days
It's highly recommended to go around the world and farm these Echoes every day since you can eventually convert them into higher-tier Echoes , even if you get a ton of repeats. This process will take most of your time since not only do you have to get lucky for an Echo to drop, but also get good stats on
Combat also feels snappy and responsive in Wuthering Waves , with well-made character movement a crucial element of the flow of battle. Dodges felt especially pinpoint and rewarding, and combat also features a parry system where a unit can time their attack to respond to an enemy's vulnerability indicator during their own lunge - doing so results in damage and a stagger that can set up the next chain of a combo. The hands-on was a little too short to really go in-depth on these systems so it's difficult to ascertain exactly how the interplay between dodging, parrying, and swapping units really flows, but what was on display felt intuitive and
While combat was a showcase of improvements and innovations, the brief amount of open world traversal/hub navigation available in the hands-on indicates that Wuthering Waves exploration will be a solid bedrock of what already works in the genre. Grappling hooks, gliders, and sprinting were all options, and each was implemented smoothly. There's also a parkour system that lets characters run up walls/cliffsides, which is a nice touch and an improvement on the slow climb other titles tend to h
If you manage to learn the timing and parry every attack from an enemy, you'll be able to put them in a vulnerable state quite easily . However, failing at this can lead to some rough scenarios. Thankfully, your ping doesn't affect the timing of your dodges and parries as long as you're not in coop m
When you enter the free-roam state in Wuthering Waves for the first time and open your map, you'll already see a stamina-type mechanic called Waveplate on the top right. You'll have the maximum amount at the start with nowhere to spend it on . However, after progressing the story a little, you'll unlock Simulation Challen
Each character has different combinations that you'd want to execute. For example, Jiyan can have two different attacks based on how you perform his Heavy Attack . Moreover, some characters can get various buffs with their skills while others can give these buffs to their allies with their Outro Sk
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